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 Gyokusa

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RasenChikyuu
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RasenChikyuu


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PostSubject: Gyokusa   Gyokusa I_icon_minitimeSun May 29, 2011 4:00 am

Name: Gyokusa

Manifestation:
Spoiler:

Command: Even Unto Death, Gyokusa

Type: Melee-type

Family: Metal

Level: Bankai Name: Ryuu no Gyokusa

Blade Description:
Sealed
Spoiler:

Shikai
Spoiler:
Bankai
Spoiler:

Owner: Chikyuu Rasen

Techniques:

First Technique [Shikai] – Death’s Fang
Type: Offensive
Effect: The massive blade glows white and is given a massive boost of speed and power causing a much deadlier attack than usual. The strike is almost fast enough to triple the effectiveness of the attack.
Cooldown: 2 posts

First Technique [Bankai] – Death's Fang
Type: Offensive
Effect: With the bankai form as both a blade and armour covering the entire body, both the armour panels and the blade glow black, almost seeming to suck light in. The zanpaktou’s blade then grows exponentially slicing with speed and power tenfold stronger than his attacks in bankai are. At the end of the strike the blade immediately returns to its previous size and the form stops glowing.
Charge: 1 turn
Cooldown: 3 posts

Second Technique [Shikai] - Godslayer
Type: Offensive
Effect: The blade of Gyokusa doubles in length, thickness, and five times in width. Every swing in this form is a constant arc slowly building more and more momentum as it continues in never stopping swinging. Must be stopped either by duration or forcing the blade out of both of his hands.
Duration: 4 posts
Cooldown: 3 posts
Link:

Second Technique [Bankai] - Godslayer
Type: Offensive
Effect: The blade of Gyokusa grows 4 times in length, 3 times in thickness, and 6 times in width, and his armour contracts to stick close to his skin. In bankai form, unlike shikai, it will continue swinging in it's arcs even if knocked out of Rasen's hands, however while not in his hands he cannot change the trajectory of the arc.
Duration: 7 posts
Cooldown: 5 posts
Link:

Third Technique [Shikai] - Lost Armour
Type: Defensive
Effect: Fragments of Gyokusa come off and expand into 6 hexagonal panels that move to act as linkable shields under his control. The panels are about half the size of his chest each, and have a range of 1.5 metres.
Duration: 6 posts
Cooldown: 5 posts
Link:

Third Technique [Bankai] - Lost Armour
Type: Defensive
Effect: The arm panels of Gyokusa's bankai detach and expand, ending up as 2 massive shields about the same size he is. The panels float, move under his complete control, and have a range of 10 meters.
Duration: 10 posts
Cooldown: 8 posts
Link:


Last edited by RasenChikyuu on Tue Jun 07, 2011 11:38 pm; edited 4 times in total
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memel
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitimeSun May 29, 2011 8:19 pm

Could you please elaborate this more to be related in metal family?
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RasenChikyuu
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitimeFri Jun 03, 2011 9:56 am

because since it's attacks are physical in nature involving mostly changes in size or speed I figured metal was an appropriate family as metal is a very physical element.
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memel
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitimeFri Jun 03, 2011 3:03 pm

Melee is more on physical. Family is where you will base your technique like an element.
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RasenChikyuu
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitimeSat Jun 04, 2011 8:27 am

I realized that but since the attacks are currently based on manipulating the metal of the blade I felt that that appropriate.
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memel
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitimeSat Jun 04, 2011 9:47 am

APPROVED
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RasenChikyuu
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitimeMon Jun 06, 2011 2:53 am

4 new techniques planned. I'll be setting up the training room topic and linking soon.
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Dai Ryuujin no Omega
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitimeTue Jun 07, 2011 2:25 pm

    If that's the case, then I suggest you put the unearned techniques in strike-through and/or a spoiler until you obtain them, just for the sake of convenience. If you do put them in a spoiler, please put in a caption of 'not obtained yet' or anything similar.
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PostSubject: Re: Gyokusa   Gyokusa I_icon_minitime

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